﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    //其实我也不清楚金的这个东西是生6个11还是3个22，没人会合金的磁力吧所以不写了
    class 量产型恐吓机:Minion
    {
        public 量产型恐吓机():base()
        {
            Star = 3;
            Attack = 3;
            Race = race.mech;
        }


        public override void Deathrattle()
        {
            for (int i = 1; i <= 3; i++)
                pool.Spawn(pool, Place, new 微型机器人());
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 量产型恐吓机();
        }
    }
}
